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High-Performance Filters for GPUs
Communication Optimization for Distributed Execution of Graph Neural Networks
Distance and Time Sensitive Filters for Similarity Search in Trajectory Datasets
Vector Quotient Filters: Overcoming the Time/Space Trade-Off in Filter Design
Distributed-Memory k-mer Counting on GPUs
Timely Reporting of Heavy Hitters Using External Memory
[*Joint first authors]
Small Refinements to the DAM Can Have Big Consequences for Data-Structure Design
Locality Sensitive Hashing for the Edit Distance